Welcome to Bot & Hack MMO Site. . If this is your first visit, we encourage you to create an account. >>
Rejestracja

Welcome to the MMO Cheatres Team, one of the biggest Bot & Hack forums for MMO games. We recommend you created an account
Witamy na forum MMO Cheatres Team, na jednym z najwiekszych o tematyce Bot&Hack do gier MMO. Zachecamy do rejestracji i udzielania sie w społeczności.

Linki sponsorowane
Pokaz wyniki od 1 do 2 z 2
  1. #1
    BlikeR
    BlikeR jest nieaktywny
    Administrator Techniczny
    Awatar BlikeR

    Dolaczyl
    Apr 2007
    Postow
    3 979
    Przydatne Thanks Given 
    29
    Przydatne Thanks Received 
    1 708
    Nagrodzony w
    280 Posts

    L2Net + enchant script

    First u need to download L2 net web

    Linki sponsorowane


    Now we go to intall this . Check all



    i don`t now stay to say all step tu instal because is easy next next and next =))


    Now we need an ip server to join and here is an tutorial [GUIDE] Get IP/Port of Any Server [No Program Needed] Ip server put in loginlist . That Text Document u see where u instaled the programs.

    Now go to executabil and open it . Go to File and Logon Window . Now press OOG and login with account .





    ///////////////////////////////////////////////////////////////////////////////
    ///////////////////////////////////////////////////////////////////////////////
    // made by easy2k4
    // gracia final ct2.3 trixy/phear3d
    // enchanting w/a/j (with different enchant's levels) one by one
    // starting from item with the lowest enchant's level, and stops
    // on the last one (or few if you wish)
    ///////////////////////////////////////////////////////////////////////////////
    ///////////////////////////////////////////////////////////////////////////////

    INCLUDE StdLib\inventory.l2c

    ///////////////////////////////////////////////////////////////////////////////

    // You can (need to) change these values :)

    DEFINE_GLOBAL STRING selected_enchanted_item "Vesper Noble Circlet" / here put name iteme exactly
    DEFINE_GLOBAL STRING selected_enchanted_scroll "Scroll: Enchant Armor (S)" / put scroll name
    DEFINE_GLOBAL STRING selected_enchanted_crystals "Crystal: S Grade" /put name crystak
    DEFINE_GLOBAL INT loop_delay 2000 // DO NOT LOWER MUST BE 2000 OR HIGHER or WILL BE KICKED
    DEFINE_GLOBAL INT number_of_items_which_should_stay 1

    ///////////////////////////////////////////////////////////////////////////////

    // start -->>

    Enchant_one_by_one_v2

    SCRIPT_END



    FUNCTION Enchant_one_by_one_v2

    DEFINE STRING item_name 0
    DEFINE ARRAYLIST bag_inventory 0

    DEFINE INT enchanted_items_count 0
    DEFINE INT enchanted_scrolls_count 0
    DEFINE INT crystals_count 0
    DEFINE INT crystals_count_after_enchanting 0

    DEFINE INT id_of_item 0
    DEFINE INT id_of_enchant 0
    DEFINE INT id_of_crystals 0

    DEFINE Inventory current_enchanted_item 0
    DEFINE INT current_enchant_level 18
    DEFINE INT current_items_count 0

    DEFINE Inventory item_of_scroll 0

    DEFINE INT enchanting_process 0

    DEFINE INT enchant_size 0

    DEFINE INT random_loop_delay 0

    ITEM_GET_ID id_of_enchant "<&selected_enchanted_scroll&>"
    ITEM_COUNT enchanted_scrolls_count "<&id_of_enchant&>"

    ITEM_GET_ID id_of_crystals "<&selected_enchanted_crystals&>"
    ITEM_COUNT crystals_count "<&id_of_crystals&>"
    ITEM_COUNT crystals_count_after_enchanting "<&id_of_crystals&>"

    ITEM_GET_ID id_of_item "<&selected_enchanted_item&>"

    PRINT_TEXT " "
    PRINT_TEXT "------------------------------"
    PRINT_TEXT "Enchant one by one has started"
    PRINT_TEXT "v 2"
    PRINT_TEXT "by easy2k4"
    PRINT_TEXT "------------------------------"
    PRINT_TEXT " "

    GET_INVENTORY bag_inventory
    FOREACH item Inventory bag_inventory
    item_name = bag_inventory.item.name

    if item_name == selected_enchanted_item
    enchanted_items_count = enchanted_items_count + ONE
    endif

    if item_name == selected_enchanted_scroll
    item_of_scroll = bag_inventory.item
    endif
    NEXTEACH

    PRINT_TEXT "Selected item is: <&selected_enchanted_item&> (x<&enchanted_items_count&>)"
    PRINT_TEXT "Selected scroll is <&selected_enchanted_scroll&> (x<&enchanted_scrolls_count&>)"
    PRINT_TEXT "Selected crystals are <&selected_enchanted_crystals&> (x<&crystals_count&>)"
    PRINT_TEXT "Number of items which you want to keep is <&number_of_items_which_should_stay&>"
    PRINT_TEXT " "

    if enchanted_items_count <= number_of_items_which_should_stay
    PRINT_TEXT "Not enough items to enchanting."
    RETURN VOID
    endif

    if enchanted_scrolls_count < ONE
    PRINT_TEXT "Not enough scrolls to enchanting."
    RETURN VOID
    endif

    enchanting_process = ONE

    do
    bag_inventory.clear

    GET_INVENTORY bag_inventory

    current_enchant_level = #i9999
    current_items_count = ZERO

    ITEM_COUNT crystals_count "<&id_of_crystals&>"
    ITEM_COUNT enchanted_scrolls_count "<&id_of_enchant&>"

    FOREACH item Inventory bag_inventory
    item_name = bag_inventory.item.name

    if item_name == selected_enchanted_item
    current_items_count = current_items_count + ONE

    if bag_inventory.item.enchant < current_enchant_level
    current_enchant_level = bag_inventory.item.enchant
    current_enchanted_item = bag_inventory.item
    endif
    endif
    NEXTEACH

    if current_items_count <= number_of_items_which_should_stay
    PRINT_TEXT " "
    PRINT_TEXT "The number of items which you have kept is: <&current_items_count&>"
    PRINT_TEXT " "

    enchanting_process = ZERO
    endif

    if enchanted_scrolls_count < ONE
    PRINT_TEXT " "
    PRINT_TEXT "Not enough scrolls to enchanting."
    PRINT_TEXT " "

    enchanting_process = ZERO
    endif

    if enchanting_process == ONE
    DEFINE BYTEBUFFER buffer_of_selected_enchant 256
    DEFINE BYTEBUFFER buffer_of_selected_item 256
    DEFINE BYTEBUFFER buffer_of_selecting_item 256

    buffer_of_selected_enchant.write_byte #i25
    buffer_of_selected_enchant.write_int32 item_of_scroll.id
    buffer_of_selected_enchant.write_int32 #i0
    buffer_of_selected_enchant.trim_to_index
    INJECTBB buffer_of_selected_enchant
    SLEEP "<&loop_delay&>"

    buffer_of_selecting_item.write_byte #I208
    buffer_of_selecting_item.write_byte #I76
    buffer_of_selecting_item.write_byte #I0
    buffer_of_selecting_item.write_int32 current_enchanted_item.id
    buffer_of_selecting_item.trim_to_index
    INJECTBB buffer_of_selecting_item
    SLEEP "<&loop_delay&>"

    GET_RAND random_loop_delay 200 400
    SLEEP "<&random_loop_delay&>"

    buffer_of_selected_item.write_byte #i95
    buffer_of_selected_item.write_int32 current_enchanted_item.id
    buffer_of_selected_item.write_int32 #i0
    buffer_of_selected_item.trim_to_index
    INJECTBB buffer_of_selected_item
    SLEEP "<&loop_delay&>"

    ITEM_COUNT crystals_count_after_enchanting "<&id_of_crystals&>"

    if crystals_count_after_enchanting > crystals_count
    PRINT_TEXT "<&selected_enchanted_item&> has been crystallized at +<&current_enchant_level&>"
    else
    PRINT_TEXT "<&selected_enchanted_item&> has been enchanted from +<&current_enchant_level&>"
    endif

    DELETE buffer_of_selected_enchant
    DELETE buffer_of_selected_item
    DELETE buffer_of_selecting_item
    endif

    loop enchanting_process == ONE

    PRINT_TEXT "List of enchanted items:"
    PRINT_TEXT "--------------------------------------------------------"

    GET_INVENTORY bag_inventory

    ITEM_COUNT crystals_count "<&id_of_crystals&>"
    ITEM_COUNT enchanted_scrolls_count "<&id_of_enchant&>"

    FOREACH item Inventory bag_inventory
    item_name = bag_inventory.item.name

    if item_name == selected_enchanted_item
    PRINT_TEXT "<&bag_inventory.item.name&> +<&bag_inventory.item.enchant&>"
    endif
    NEXTEACH

    PRINT_TEXT " "
    PRINT_TEXT "The end of Enchanting One by One v2 :) by easy2k4 "
    PRINT_TEXT "Gracia Final (CT2.3) trixy/phear3d"
    PRINT_TEXT " "

    RETURN VOID
    Copy this script and go at SCRIPTiNG --> SCRIPT EDITOR --> and paste script here and edite whne i say . Save script in format .l2s in Scripts folder . Now go at SCRIPTING --> SET SCRIPT MAIN --> and choose script save . Now go SCRIPTING --> START SCRIPT
    Prywatnej pomocy udzielam tylko osobą które maja minimum 100 postów.
    Masz pytanie zadaj je w odpowiednim temacie na forum.

  2. Wolne miejsce Reklamowe
  3. #2
    savcan1898
    savcan1898 jest nieaktywny
    Średniak
    Awatar savcan1898

    Dolaczyl
    Oct 2017
    Postow
    51
    Przydatne Thanks Given 
    10
    Przydatne Thanks Received 
    28
    Nagrodzony w
    7 Posts

    Odp: L2Net + enchant script

    thanks for sharing

 

 

Podobne watki

  1. Odpowiedzi: 12
    Ostatni post / autor: 6th January 2018, 03:23
  2. enchant na head usunięty!
    By voodoobicz in forum World Of Warcraft
    Odpowiedzi: 0
    Ostatni post / autor: 31st May 2012, 22:05
  3. l2net scrypt enchant auto - ct2.3
    By BlikeR in forum Lineage 2 Hacki, boty, cheaty
    Odpowiedzi: 0
    Ostatni post / autor: 28th January 2011, 11:32
  4. Bespieczny enchant
    By BlikeR in forum Lineage 2 Hacki, boty, cheaty
    Odpowiedzi: 29
    Ostatni post / autor: 29th October 2010, 15:45
  5. Odpowiedzi: 6
    Ostatni post / autor: 27th October 2010, 20:31

Tagi dla tego watku

Uprawnienia umieszczania postow

  • Nie mozesz zakladac nowych tematow
  • Nie mozesz pisac wiadomosci
  • Nie mozesz dodawac zalacznikow
  • Nie mozesz edytowac swoich postow
  •