At the time of publication of this article, League of Legends has 134 characters, and the expected future. Sometimes, however, it is possible to take the impression that not all of these heroes are available to you. For example, the character that you want to play, of course, weaker than in the current patch. Or at least like to play the hero and the values of its characteristics are well matched, it just doesn't quite fit in with the team and unable to cope with current strategies â such a situation is often called âžwypadnięciem from the state gryâ.
This is particularly evident in the arena of eSports. This year in the Championship appeared only about 40% of the heroes League, and ten of them were only one or two games.
E-sport has an important place in our hearts (and probably your own as well), so after a fantastic final battle between SKT and CSS, as well as all the rumors and actual changes in membership in przedsezonu, it seems that this is a good opportunity to share some thoughts about the diversity of the characters. Or we believe that diversity is important for players? For what it's worth to Riot? Why? How many occupies an important place among our other goals?
Why designers appreciate the varietyFrom the point of view of the designer, a wide selection of heroes that have proven themselves in the game, it's good for the game. Due to several reasons. For example, you can replace characters in the subsequent games, which prevents boredom of the player. Probably many of you there are no heroes, which we very good, but almost all of you will be able to play at least a few heroes. When we begin to feel that our matches look every time the same selection on another character may be a discount.
The introduction of a new character is one of the most exciting moments for a developer League, and the heroes of old, has almost the same effect. In order to let the heroes make sense, you must be sure that these new or zaktualizowani heroes will find a niche for themselves in the current state of the game and gives you a decent amount of wins, when playing with them after a while and rack up some experience.
Thus, we come to the third the benefits of having many heroes: an endless path to perfection is one of our core values that guide us in the design. Having so many characters to learn, improving skills in the League almost has no end. This is a good feeling when we get something gets better, and when we learn a new hero, the initial phase of grasping his skills are very simple. You notice the growth of their skills almost immediately, in the first few games. And when you get to the point where a better game with Yasuo ceases to be effective, it is possible to grow rapidly, trying to play better and better such heroes like Riven or Ekko.
That diversity gives playersFrom the point of view of players, variety is important due to various reasons (also important). As I said, many of you play with their favorite characters, and it's not cool when your favorite hero ceases to be a reasonable option in the game. All the time you have devoted on the improvement of the game this hero can waste if suddenly it appears that the only choice is the rejection of old favorite and new. Above I wrote that to focus on another character can be fun, but, rather, in that case, if you can make this choice on their own, not when you feel forced to it.
If we say that the League has 134 characters, all expect it to heroes that actually can play. I think us, as players, something, yet compresses into the hole, when we see a system that does not use its full potential. This impression of such a visit on the rides, in which half of the sites disabled. Maybe so, we'll be there to have fun, but hurts us the suspicion that we have not received any of the promised thrills, and it threatens the deterioration of other attractions. I think that for this reason, very experienced players in the League still annoys our tutorial, although not really designed for them. They just seem too trite.
And finally, returning to e-sports, we are excited to when one of our favorite characters choose of professionals and we feel disappointment when we realize that (for example) only Jhin, Cait, Ashe and Ez are often appeared as a mediator in professional tournaments.
Barriers to diversityThus, since the presence of multiple playable characters, it is important for us and for you, what's stopping us? Why diversity is not always 100% available? In a nutshell: because it is a very big and difficult task.
First of all, we have a lot of heroes. To focus on them, everything requires huge effort. Think about the ogruzka in the game, as a complex mathematical equation and imagine that every time we think of heroes, we update them or change related items in the game, we add to this equation the new variables.
It should also be said that many Rioterów focuses on creating new heroes, updating the old and improvement of the main rules of the game, as a complement to work on such matters as selection of players, rotating game modes, new skins, the best clubs, the new client and the whole mass najrózniejszych Affairs. In other words, although the variety of characters is important, the rest of our tasks is also important, so in any case we are not able to allocate the majority of resources solely to addressing diversity.
Our philosophy of balance in League is that when you re-balance characters, as a rule, we use one set of rules (for advanced players and for those who want to become them), since I think about new players, and finishing professionals. This is different from professional basketball, in which a throw line through three points located farther from the basket or on the Golf course, which uses different starting point for professionals. This philosophy can cause difficult problems when the designer wants to strengthen character in the regular game, not creating a monster that will become a reliable choice/banem for professionals, or when they want to weaken the character, which the professionals play, so that has not completely disappeared from the game at the usual level. Still we believe that this is the correct philosophy: allows players to keep up with e-sport League of Legends, because they know that all skills and items will work in the same way that stimulates them to improve themselves through observation of professionals. But it makes that balance even harder to achieve (by the way, I'm not sure whether there is opportunity to fine-tune characters separately for different circles skills actually ułatwiłaby work â would not need to worry about the influence settings Silver Gnara on version for professionals but still need to configure all other Gnarów).
Turning to the topic of professional League â the experience of playing at the professional level, a little different from how most of us play League of Legends. Professionals often choose heroes, which is characterized by a strong synergy of the team, while many of us, is to characters with specific individual potential to the game, since solo queue is not always we can count on the most harmonious of the team (although at this point I timidly encouraged to try out new turn flexible to ensure that competition is based in part on the strategy of team building can be a rewarding experience). This difference between the professionals and other players can lead to the fact that certain heroes (say, Elise, Orianna and Rumble) appear regularly among professionals, despite the fact that their popularity among recreational players ranked much lower. Professionals also have a busy schedule. Mass gain time for the excellent development of unusual character, it may be wasted time if in the end it will turn out that this character really does not work in the game. When the professional will find already âžwystarczająco dobregoâ hero, much more effective is to focus on the exercise and training with this hero, instead of further searching for alternatives. On the other hand, crazy elections, such as MF in a supporting role, is extremely interesting.
More importantly, we prefer a fun, impressive game, instead of playing for the differentiation. The strengthening of very unpleasant characters only to increase their popularity in games, it would be irresponsible on the part of developers who must take care of good experience players. What is the finish âžwypełniania norms pracyâ. On the other hand, would have to address the source of this discontent, instead of just leave the weak heroes in the game. Thus, there are cases in which we will have to accept the limitation of diversification to achieve other goals. For example, certain changes in the towers we entered quite late in the season for a professional to keep the players to use the strategy of change Avenue. We knew that this change would hurt diversity and that will not make it in future updates re-enabled for the professional game additional heroes. But it believed that such a change is appropriate and with it the championship look with pleasure (and, at least in my opinion, it happened really).
Finally, it is important to remember that players, even professionals, make the decisions, who wants to play, for different reasons. The power of individual heroes, of course, is here a significant factor, but just as important may be the fact that the mechanics of this hero is funny, or a character available in the free rotation, how it looks, what is its history, what changes happened to the other characters (I think of issues such as counter-attack, teamwork, communication, and even changes in the subjects and specialties) and so on.
What characterizes a good differentiation?In General, we do not aspire in the presence of 100% of the heroes in the Championship. Despite the fact that the finals are happily stretched to five games, we're still talking about only two players, leading Rulerze and Explosion. Realistic looking, how many gunmen may appear in a series of five games to three victories? Even if you look at our range of the interests of all professional athletes, leading, still, it is unlikely that there were all shooters. Professionals, like the rest of us, will always have their favorite characters that is not only normal, but â the choice to maximize, in my opinion, â the choice of maximize is good for eSports.
Such popularity of heroes is not our goal. Players love the jinx and Ahri from other causes than their stats wins. Although Urgot desperately needs to be updated, and probably will forever remain a niche hero, and it doesn't bother us as long as there is some players who love Urgota.
Don't know if there's some magic numeric value specifying a smart indicator of occurrence of the characters in the Championship. Can is 60% and not 40%? Maybe it should be 80%? Part of the heroes surrender to extensive alterations. We're going to lower the ceiling and raise the lower the ceiling the skills of many of the characters, until we see Garena in the game at higher levels turns leaders or mere mortals, playing heroes like Azir or Kalista, using their full potential. We believe that one of the ways that can help, at least in the framework of e-sports and other forms of organized games, is the increasing number of bans to 5 per team and distribute phase the ban in two rounds. We believe that changes in Banach helps to achieve proper distribution of the presence of the heroes in the games. We hope that the heroes of the S-class will be dominated to a lesser extent, in the normal game will be more heroes of the lower classes. We can't say yet when we do this, however, the increase in the number of prohibitions is a strategy on which we are working.
I know about this, as this is quite academic. I understand that for many of you it would not be a big problem, balancing the hero for professionals differently than wyważamy in a circle, Bronze or even balancing the professional version at the expense of Bronze. We could share a stronger counter-attack heroes in the selection step, perhaps we could ensure that niszowi the characters become more universal and are often elected in the game. You may not agree with the established goals â like I said, this argument is purely academic â but I hope that maybe now you will understand these problems a little better and you will help us to solve them.