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Today I am pleased to say that Riot Games and BAMTech concluded the first of its kind, long-term partnership, commercial, the purpose of which is providing professional e-sports content League of Legends in different parts of the world. Close cooperation with Riot Games BAMTech aimed at increasing revenue from the eSports with the help of various tools such as advertising and sponsorship. Early next year we will also have joined forces to re-pave an experience resulting from watching e-sports, using leading technology BAMTech to offer fans new opportunities and chances for connection and access to League of Legends.
This is a brand new quality for our eSports. As we've discussed in the past to e-sport could work and develop the necessary economic stability, and this is a big step towards achieving this goal. BAMTech is an innovative brand in digital and sponsorship sales media, which will allow us to unlock the potential and value dormant in our sport. Partner such as BAMTech would be for us involved in the creation of professional and permanent future for League of Legends for teams, players and fans. Their trust and belief in our e-sport-it's an honor for us.
BAMTech is a leading company in the field of technology and streaming video-based Major League Baseball. Designs, develops and delivers world-class services to millions of fans worldwide through multiple partners in the sports industry, information and entertainment. We are proud to be doing this to us your first step into the world of e-sports and take on cooperation aimed at the creation for the fans of League of Legends, innovative and powerful features of the content of the e-sports. In the future we will share important milestones in this and other projects.
A project of this caliber was possible only thanks to a passionate community of fans that supports League of Legends. Fans will always formed the basis for sustainable and successful e-sport. This kind of devotion to, and investment in e-sport that we all love, is powerful evidence of the trust and we believe will provide all of us an amazing experience in the future.
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At the time of publication of this article, League of Legends has 134 characters, and the expected future. Sometimes, however, it is possible to take the impression that not all of these heroes are available to you. For example, the character that you want to play, of course, weaker than in the current patch. Or at least like to play the hero and the values of its characteristics are well matched, it just doesn't quite fit in with the team and unable to cope with current strategies — such a situation is often called ‾wypadnięciem from the state gry”.
This is particularly evident in the arena of eSports. This year in the Championship appeared only about 40% of the heroes League, and ten of them were only one or two games.
E-sport has an important place in our hearts (and probably your own as well), so after a fantastic final battle between SKT and CSS, as well as all the rumors and actual changes in membership in przedsezonu, it seems that this is a good opportunity to share some thoughts about the diversity of the characters. Or we believe that diversity is important for players? For what it's worth to Riot? Why? How many occupies an important place among our other goals?

Why designers appreciate the variety

From the point of view of the designer, a wide selection of heroes that have proven themselves in the game, it's good for the game. Due to several reasons. For example, you can replace characters in the subsequent games, which prevents boredom of the player. Probably many of you there are no heroes, which we very good, but almost all of you will be able to play at least a few heroes. When we begin to feel that our matches look every time the same selection on another character may be a discount.
The introduction of a new character is one of the most exciting moments for a developer League, and the heroes of old, has almost the same effect. In order to let the heroes make sense, you must be sure that these new or zaktualizowani heroes will find a niche for themselves in the current state of the game and gives you a decent amount of wins, when playing with them after a while and rack up some experience.
Thus, we come to the third the benefits of having many heroes: an endless path to perfection is one of our core values that guide us in the design. Having so many characters to learn, improving skills in the League almost has no end. This is a good feeling when we get something gets better, and when we learn a new hero, the initial phase of grasping his skills are very simple. You notice the growth of their skills almost immediately, in the first few games. And when you get to the point where a better game with Yasuo ceases to be effective, it is possible to grow rapidly, trying to play better and better such heroes like Riven or Ekko.


That diversity gives players

From the point of view of players, variety is important due to various reasons (also important). As I said, many of you play with their favorite characters, and it's not cool when your favorite hero ceases to be a reasonable option in the game. All the time you have devoted on the improvement of the game this hero can waste if suddenly it appears that the only choice is the rejection of old favorite and new. Above I wrote that to focus on another character can be fun, but, rather, in that case, if you can make this choice on their own, not when you feel forced to it.
If we say that the League has 134 characters, all expect it to heroes that actually can play. I think us, as players, something, yet compresses into the hole, when we see a system that does not use its full potential. This impression of such a visit on the rides, in which half of the sites disabled. Maybe so, we'll be there to have fun, but hurts us the suspicion that we have not received any of the promised thrills, and it threatens the deterioration of other attractions. I think that for this reason, very experienced players in the League still annoys our tutorial, although not really designed for them. They just seem too trite.
And finally, returning to e-sports, we are excited to when one of our favorite characters choose of professionals and we feel disappointment when we realize that (for example) only Jhin, Cait, Ashe and Ez are often appeared as a mediator in professional tournaments.

Barriers to diversity

Thus, since the presence of multiple playable characters, it is important for us and for you, what's stopping us? Why diversity is not always 100% available? In a nutshell: because it is a very big and difficult task.
First of all, we have a lot of heroes. To focus on them, everything requires huge effort. Think about the ogruzka in the game, as a complex mathematical equation and imagine that every time we think of heroes, we update them or change related items in the game, we add to this equation the new variables.
It should also be said that many Rioterów focuses on creating new heroes, updating the old and improvement of the main rules of the game, as a complement to work on such matters as selection of players, rotating game modes, new skins, the best clubs, the new client and the whole mass najrózniejszych Affairs. In other words, although the variety of characters is important, the rest of our tasks is also important, so in any case we are not able to allocate the majority of resources solely to addressing diversity.
Our philosophy of balance in League is that when you re-balance characters, as a rule, we use one set of rules (for advanced players and for those who want to become them), since I think about new players, and finishing professionals. This is different from professional basketball, in which a throw line through three points located farther from the basket or on the Golf course, which uses different starting point for professionals. This philosophy can cause difficult problems when the designer wants to strengthen character in the regular game, not creating a monster that will become a reliable choice/banem for professionals, or when they want to weaken the character, which the professionals play, so that has not completely disappeared from the game at the usual level. Still we believe that this is the correct philosophy: allows players to keep up with e-sport League of Legends, because they know that all skills and items will work in the same way that stimulates them to improve themselves through observation of professionals. But it makes that balance even harder to achieve (by the way, I'm not sure whether there is opportunity to fine-tune characters separately for different circles skills actually ułatwiłaby work — would not need to worry about the influence settings Silver Gnara on version for professionals but still need to configure all other Gnarów).
Turning to the topic of professional League — the experience of playing at the professional level, a little different from how most of us play League of Legends. Professionals often choose heroes, which is characterized by a strong synergy of the team, while many of us, is to characters with specific individual potential to the game, since solo queue is not always we can count on the most harmonious of the team (although at this point I timidly encouraged to try out new turn flexible to ensure that competition is based in part on the strategy of team building can be a rewarding experience). This difference between the professionals and other players can lead to the fact that certain heroes (say, Elise, Orianna and Rumble) appear regularly among professionals, despite the fact that their popularity among recreational players ranked much lower. Professionals also have a busy schedule. Mass gain time for the excellent development of unusual character, it may be wasted time if in the end it will turn out that this character really does not work in the game. When the professional will find already ‾wystarczająco dobrego” hero, much more effective is to focus on the exercise and training with this hero, instead of further searching for alternatives. On the other hand, crazy elections, such as MF in a supporting role, is extremely interesting.
More importantly, we prefer a fun, impressive game, instead of playing for the differentiation. The strengthening of very unpleasant characters only to increase their popularity in games, it would be irresponsible on the part of developers who must take care of good experience players. What is the finish ‾wypełniania norms pracy”. On the other hand, would have to address the source of this discontent, instead of just leave the weak heroes in the game. Thus, there are cases in which we will have to accept the limitation of diversification to achieve other goals. For example, certain changes in the towers we entered quite late in the season for a professional to keep the players to use the strategy of change Avenue. We knew that this change would hurt diversity and that will not make it in future updates re-enabled for the professional game additional heroes. But it believed that such a change is appropriate and with it the championship look with pleasure (and, at least in my opinion, it happened really).
Finally, it is important to remember that players, even professionals, make the decisions, who wants to play, for different reasons. The power of individual heroes, of course, is here a significant factor, but just as important may be the fact that the mechanics of this hero is funny, or a character available in the free rotation, how it looks, what is its history, what changes happened to the other characters (I think of issues such as counter-attack, teamwork, communication, and even changes in the subjects and specialties) and so on.


What characterizes a good differentiation?

In General, we do not aspire in the presence of 100% of the heroes in the Championship. Despite the fact that the finals are happily stretched to five games, we're still talking about only two players, leading Rulerze and Explosion. Realistic looking, how many gunmen may appear in a series of five games to three victories? Even if you look at our range of the interests of all professional athletes, leading, still, it is unlikely that there were all shooters. Professionals, like the rest of us, will always have their favorite characters that is not only normal, but †the choice to maximize, in my opinion, †the choice of maximize is good for eSports.
Such popularity of heroes is not our goal. Players love the jinx and Ahri from other causes than their stats wins. Although Urgot desperately needs to be updated, and probably will forever remain a niche hero, and it doesn't bother us as long as there is some players who love Urgota.
Don't know if there's some magic numeric value specifying a smart indicator of occurrence of the characters in the Championship. Can is 60% and not 40%? Maybe it should be 80%? Part of the heroes surrender to extensive alterations. We're going to lower the ceiling and raise the lower the ceiling the skills of many of the characters, until we see Garena in the game at higher levels turns leaders or mere mortals, playing heroes like Azir or Kalista, using their full potential. We believe that one of the ways that can help, at least in the framework of e-sports and other forms of organized games, is the increasing number of bans to 5 per team and distribute phase the ban in two rounds. We believe that changes in Banach helps to achieve proper distribution of the presence of the heroes in the games. We hope that the heroes of the S-class will be dominated to a lesser extent, in the normal game will be more heroes of the lower classes. We can't say yet when we do this, however, the increase in the number of prohibitions is a strategy on which we are working.
I know about this, as this is quite academic. I understand that for many of you it would not be a big problem, balancing the hero for professionals differently than wyważamy in a circle, Bronze or even balancing the professional version at the expense of Bronze. We could share a stronger counter-attack heroes in the selection step, perhaps we could ensure that niszowi the characters become more universal and are often elected in the game. You may not agree with the established goals — like I said, this argument is purely academic — but I hope that maybe now you will understand these problems a little better and you will help us to solve them.
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Welcome to the 6.24 patch, the last in 2016. Another patch, another round of pre-launch changes. It's a little more than 6.23 — the data from this additional patch is better, they showed us how to take such things as update assassins changes in the camps in the jungle. And besides, your ‾haczne” entrance on Summoner’s Rift plans Camilla!

If we are talking about the client update, open beta is going well. Performance and stability were our main priorities since the beginning of open beta testing, so if you haven't joined us, you now have a great opportunity. And as a bonus — the download of the updated client now will save you time in the coming months: starting today, the patches will contain large pieces of content for download to reduce the size of the final patch, which will bury the classic client. We will have another one ‾przedpatcha” for the client between 6.24 and 7.1, so expect information.

In closing, we are close to the beginning of the 2017 season (Yes, this time will begin earlier). This patch introduces a resetting rating, meaning the beginning of the official competitions, so we hope that you have practiced in przedsezonie. Not stresujcie.

Just from Riot Games: good luck, good luck and see you at Summoner’s Rift. And, by the way — on the field becomes grey.

UPDATE PATCH:
6.24 as is the patch on which we will play in the new year, we are releasing a quick update that fixes a few things. It is also a preparation patch to client update, we were talking about.

PS as with previous updates, balancing, some descriptions may be strange until the next big patch. Sorry for the inconvenience!


Camille

Camille dominates in his debut more than we expected, in particular, in the lane, where the tormented of the enemy, a little too quickly out of control. We weaken early stage of the game, giving the opponents a little more time on the leveled fight with Steel Shade.

Basic statistics

DAMAGE ATAKU62 ⇒ 60

Q — the Protocol Exactly

REPLACE INEVITABLE INJURIES SECOND UDERZENIA55~100% (at levels from 1 to 16) â * ’ 40~100% (at levels from 1 to 16)



Lux Elements Teacher

FIXED BŁĄDPocisk Q — to Associate the Light does not disappear visually before attempting maximum distance



Azir

Strengthening Azira in this patch was przeważone as a very wounded as a result of changes Riley. Increase the damage of his soldiers in the middle stage of the game to level up, for the loss incurred.

In — Get in line!

DAMAGE OF THE ATTACKING SOLDIERS POS. 1-850~66 points. (no change)
DAMAGE OF THE ATTACKING SOLDIERS POSES. 9-1569/72/75/85/95/110/125 item. ⇒70/80/90/100/110/120/130 item.
DAMAGE OF THE ATTACKING SOLDIERS POS. 16-18140~170 units. (no change)



Ivern

Development of Explosive Seeds in the first place, is still very common. The more we weaken its power at all levels, especially with the development of the game.

E — Explosive Seeds

TARCZA80/120/160/200/240 item. ⇒ 70/100/130/160/190 item.
While WORKING SPOWOLNIENIA3 seconds ⇒ 2 seconds



LeBlanc

As someone who is easy to pretend to the attacks and who has proven itself in battle 1 on 1, LeBlanc clears waves of creatures too well, leaving the opponents field for maneuver. We want her opponents have used more pressure on her.

Q — Broken Field

DAMAGE REFLECTION ASKED STWOROM80% ⇒ 40%

In — Distortion

OBRAŻENIA85/125/165/205/245 item. ⇒ 85/120/155/190/225 item.



Rengar

Rengar too easily beginning to acquire a considerable advantage, so his base damage should be slightly affected.

Q — the Savagery

DAMAGE UDERZENIE40/60/80/100/120 item. ⇒ 35/55/75/95/115 item.

E — Throw Sick

OBRAŻENIA50/100/150/200/250 item. ⇒ 50/95/140/185/230 item.



Shaco

Damage eksplozywne Shaco too high — especially Shaco with force skills. The combination of the zadającej great damage is one thing, but how fast Shaco kills from hiding, not allowing his opponents any reaction.

Q — Scam

SKALOWANIE0,5 points. power skills ⇒ 0.4 points. power skills

E — Poisoned Spit

SCALING FROM the FORCE UMIEJĘTNOŚCI0,9 points. power skills ⇒ 0.75 per item. power skills
SCALING FROM DAMAGE ATAKU0,85 points. damage from ataku⇒ 0.75 per item. more damage from attacks

R — Hallucinations

The EXPLOSION DAMAGE KLONA300/450/600 units. ⇒ 200/300/400 units.



Waist

These changes increase the damage Utkanej Shots, no matter how many pieces you will get (except in rare situations in which the Waist was gaining an absurd amount of power, skills), but, in particular, focused on the first few goals. Due to this damage, the Waist will be stronger, even if not be prepared for the perfect getting 5 shards.

Q — Woven Volley

OBRAŻENIA60/80/100/120/140 item. ⇒ 70/95/120/145/170 item.
SKALOWANIE0,4 points. power skills ⇒ 0.45%. power skills
REDUCTION OBRAŻEŃKolejne fragments (after the first) deal 50% damage ⇒40% damage



Teemo

This is only repair the errors.

E — poison Arrows

REPAIR BŁĘDUNaprawiono error, where the Toxic poison Arrow was counted as getting skills on the needs effects such as the Decree of the Lord of Lightning.



Defeat

Change of the preseason gave dżunglerom too much energy in the early stages of the game. We will closely monitor the initial czyszczeniom the jungle in the near future, but currently we reduce to keep yourself in the jungle, thanks to the Defeat to dżunglerzy are unable to use your benefits before the initial effective pressure on the players from the street.
RECOVERY ZDROWIA100 item. + 10% of maximum health ⇒ 70, para. + 10% of maximum health



The beginning of the season ranking 2017

The rating of the 2017 season begins during the 6.24 patch!


Heroes

Camille

Camille, Steel Shadow, will be available at a later time after the patch 6.24! And at the same time for more information about the latest heroine League you can find here:

  • Stopped links
  • Disclosure heroine
  • The history of the heroine
  • Look at the character




Akali

The passive ability activates on the towers.
When we changed the Twins Techniques, always active effect on two activations, stopped providing them with work on buildings. This greatly weakened the ability of Akali to press, taking into account the fact that her basic attacks against buildings lost a little power zooming skills, without benefiting from the upgraded Twins Methods. We did it to preserve the orientation of Twins Methods to fight the first version of its update that we will have a clear view on the need of balancing (see: building scale in the latest patch). Now when the situation has calmed down a bit, and we had the opportunity to look at all the introduced changes, we have no problems with the recovery by pressing the Twin Techniques.

Passive — Gemini of Technology

NINJA NACISKANIEMogą to be now used against buildings



Azir

Shorter recovery time V. Solar Disks cause more damage and give less gold to enemies.
We haven't talked too much about Azirze, because it became less popular, some half a year ago. Quickly to summarize, Azir has too many advantages and few disadvantages. This leads to the fact that it is extremely difficult to open: because there is no clear weakness, it is hard to stop Azira, when he will receive some advantage.

In this patch we increase the effectiveness of primary Azira, without significantly strengthening its ability to prosecute. Will be able to set and keep three soldiers much faster during combat, and faster soldiers also referred to the wider access Quicksand (whether to avoid or Permutation Shurimy). Also strengthen the little disk of the sun — ‾tymczasowa substitution wieża” this is a good strategic element, which is only Azir, but there was always the feeling that it is not necessary to use it because it quickly turned into gold for the enemy team.

Passive — the Legacy of Shurimy

SCALING DAMAGE FROM ATAKU3 item. for a minute ⇒ 4 points. for a minute
The REWARD FOR the OPPONENT ZNISZCZENIE100 PCs gold ⇒ 50 pieces of gold

In — Get in line!

RECOVERY TIME ŁADUNKU12/11/10/9/8 sec. ⇒ 10/9/8/7/6 seconds.



Fiddlesticks

The increased early damage Reducing recovery time I.
New jungle was not too good for fiddlesticksa, which lost a lot of speed cleaning camps with reinforcements and Skalniakami. Restored him a little efficiency dżunglowania at an early stage of the game, although it's safe to say that the new jungle has led to the fact that to Get better against the Dark Wind.

In — to Reap

DAMAGE per DRAŚNIĘCIA60/90/120/150/180 item. ⇒80/105/130/155/180 item.
WZMOCNIENIO-POPRAWKANaprawiono error, the result of which is that the Reap was not asked last portion of damage

E — the Dark wind

TIME ODNOWIENIA15/14/13/12/11 sec. ⇒ 12/11,5/11/10,5/10 seconds.



Fizz

Improve transparency related to how spudłowane fish attach to opponents, who will not be included.
One of the side effects fermentation Mącenia Water along with moved at a distance is that when Fizz Timothy, lifting range of the fish much more than he was before. Increased size showed some problems from the point of view of how well-known were the mechanics of the lift, so we present a few graphical improvements.

R — Mącenie Water

OSTRZEŻENIESpudłowane fish display now for the opponents of the input range
ENTUZJAZMSpudłowane fish, if now on opponents, instead of teleport
DEAD JIMRyby who can't stick to opponents (the device, after activation of the shield, or magic, or if the target dies) does not display the input indicator and only Bouncing

Fixed bugs

  • Fixed an issue where the recovery time At — Trident was not reset if he killed the hero, which takes a different form after death (for example, Karthus Lee Zion)




Garen

The spin begins to destroy the armor of opponents for four goals.
Garen could not cope due to various reasons, but the main motive was the lack of consistency. Despite the fact that it is designed so that it was prone to tear him away from goal, but compared to other molochami losing too much efficiency, if the enemies stay away. It is almost inevitable, along with the development of the game: Garen does not have (and should have) ways to ignore the attempts to divert it from goal in a coordinated team. However, when he begins to fight with the enemies on the first line, all the threats with his hand disappears, because it can not break through their defense. Given the absence of any other utility (Nasus has Uwiąd and Darius — the Rapture, etc.), Garen often gives the impression of useless.

This change will not magically solve his problems, but will allow him to cope better in the fight against more durable opponents, if he fails to get to the villain and allow your team to use the situation.

E — Judgment

NOWOŚĆNISZCZENIE PANCERZAPancerz enemy heroes, which was a hunter 4 times, will be reduced by 25% for 6 seconds (another blow to 4. they repair duration)



Ivern

More mana cost and less slowing E.
Currently Ivern is one of the most challenging to master heroes. When the players finally managed this game, it turned out that this hugger wolves dżungler quite strong. His middle and late stage of the game is good, but efficiency ganków early game is too high. Explosive Seed is the main source of problems, because the slowdown is too effective at first, but in combination with the exceptional speed of clearing the jungle, it represents too much of a threat for fighting in the alley.

E — Explosive Seeds

KOSZT50 item. many ⇒ 70, para. mana
SPOWOLNIENIE70% at all levels ⇒ 40/45/50/55/60%



Catarina

The damage of the dagger is raised in early / middle stage of the game.
Considering that Katarina focuses on bring damage, it is strange that only one of its main abilities (Jumping Blade) gaining a significant increase in base damage on awansach. Instead, a significant part caused by her damage comes from scaling from the level of the heroine through the new mechanics of the dagger. So in the middle stage of the game, the Sinister Blade falls into stagnation: despite the fact that daggers get damage with levels and maybe are better to use, thanks to the accelerated setting time of the resumption of Training and Do, kat can't urgently damage during a promotion, when the high will develop Bouncing Blades.

During most of the matches, the cat gets to the castle, before it was scaling from ability power move that it is hard to keep up with rivals. A little help filling in the inventory...

Passive — Greed

WHAT is THIS LICZBYSztylety inflict slightly more damage at all levels, scaling faster than earlier, but more slowly later on (the damage at levels 1 and 18 is practically unchanged). The difference in damage - the largest for 10. level (+10 points. damage).
DAMAGE FROM the DAGGER (level 1-6)75/78/83/88/95/103 item. ⇒75/80/87/94/102/111 item.
DAMAGE FROM the DAGGER (LEVEL 7-12)112/122/133/145/159/173 item. ⇒120/131/143/155/168/183 item.
DAMAGE FROM the DAGGER (LEVELS 13-18)189/206/224/243/264/285 item. ⇒198/214/231/248/267/287 item.

Fixed bugs

  • Icon R — Death Lotus Katarina does not illuminate when Katherine is dead and the enemies walk past her dead body.
  • If Katherine grabbed the dagger — Training at the end of time threw E — Do the damage the dagger does not follow her to the destination.
  • If Katarina will use the E — Went on the ally or dagger, damage Do wrong now pass on to a nearby creature or monster in the jungle, if no nearby enemy heroes.




Kog’Maw

More damage when hit. Reduced damage and scaling from ability power I.
COH will have to come back to health after his deprecation of a few patches ago. Playing him as a marksman, becoming more popular thanks to several intermediate wzmocnieniom (for example, the Blade Destroyed the King / Blade of Wrath Guinsoo in the last patch), and play as a mage works too well, after the first wave of changes in 6.21. A few small fixes should make it so that both styles of game pustkowego puppy will be in a good place. If we are talking about a shooter, we will add some power to its destructive ability. If we are talking about a MAG, we did a bit of abilities to clean groups of creatures.

In — Weapons Biomagiczna

DAMAGE TRAFIENIU2/3/4/5/6% max health ⇒3/4/5/6/7% of max health

E â € ” Pulp Emptiness

OBRAŻENIA60/110/160/210/260 item. ⇒ 60/105/150/195/240 item.
SKALOWANIE0,7 points. power skills ⇒ 0.5 percentage points. power skills



LeBlanc

Reduced health regeneration. Damage to Q, but reduced against beings. Damage reduction E.
Given that the preseason changes LeBlanc destroyed the damage a bit more time (as opposed asked directly), it is not surprising that players are looking for new ways to play. After two updates, we can safely conclude that LeBlanc is gone from their deadly roots a little bit more than wanted. Recovered a little strength, its traditional, eksplozywnemu style of play while simultaneously reducing the power some unexpected benefits.

Basic statistics

REGNERACJA ZDROWIA8,5 points. ⇒ 7.4 points.
REGENERATION GROWTH ZDROWIA0,8 points. ⇒ 0.55 points.

Q — Broken Field

OBRAŻENIA55/80/105/130/155 item. 'â ð’ ⇒ 55/90/125/160/195 item.
DAMAGE REFLECTION ASKED STWOROM120% ⇒ 80%
IMPROVEMENT OPISUOpis Struck the Sphere should now correctly displays the damage dealt to the creature
REPAIR BŁĘDUOdbicia Struck Areas not considered to be spell affects one target from the point of view of vampirism spells

E — Essential Circuit

OBRAŻENIA40/65/90/115/140 item. ⇒ 40/60/80/100/120 item.



Master Yi

Strike alpha to follow enemies that Flashed after was noted.
It's a lot of text, saying that if the main purpose of Master Yi Blinks before he back appears, Yi will follow, instead of appearing in the goal Broke out.

As well as a fix which we will not comment.

Passive — a Double Blow

ENOUGH BIĆNaprawiono error, where the Blade of Wrath Guinsoo applied damage Masterowi Yi in the second strike of Double Strike

Q — Strike alpha

NOT UCIEKNIESZCios alpha determines the final position of Master Yi in the time of job damage, not 0.05 sec. before. In other words, Master Yi often lands next to his to see if it would Work at the end of the alpha Strike. (the duration of the alpha Strike without any changes)



Nidalee

+5.12 paragraph. attacks
While last season Nidalee was very effective in the jungle now has problems with cleaning it with sufficient strength to have an impact on the game. We did not forget about the difficulties with wyważaniem Nidalee in 2016, but it is easy to notice that now she has quite a different problem with the balancing, regardless of the current problems associated with the gameplay. A problematic mechanic was removed (basically most reset attacks), so a direct increase of damage from the attack should put her in a better place during further przedsezonowej observation, without much to squeeze the remaining dżunglerów.

Basic statistics

DAMAGE ATAKU47,88 points. ⇒ 53 points.



Rengar

Reduced bonuses Bone Necklaces. The increase in damage dealt from the attack level.
While he has reduced the direct damage new Rengar has become quite attacks Bone Necklaces to behave exactly like old Rengar. We weaken scaling it to have the confidence that it is easier to kill, the characters can react to them attacking the cat, while not tearing his face. When we observed injuries of Bone Necklaces, we have discovered a bug: skalowały of the total, not the damage from the attack. We repair it and rekompensujemy by scaling the base damage from the attack to avoid the double attenuation.

Basic statistics

The INCREASE in DAMAGE FROM ATAKU1,0 points. ⇒ 1.5 points.

Kościany Necklace

BECAME PREMIA1/3/6/10/15 item. attacks ⇒ 1/3/7/13/20 item. attacks
BONUS RATE+2/6/12/20/30% extra damage from attacks ⇒+1/3/7/13/20% extra damage from attacks
REPAIR BŁĘDUNaprawiono bug causing Kościany Necklace given % of total attack damage instead of % damage from the attack



Shaco

Wzmocnienio-fixes a stab in the Back.
Fix a few things contributed to the fact that the stab in the Back not doing what you would expect.

Passive — the stab in the Back

BETTER KRYTYKIJeżeli attack that activates the stab in the Back usually sit critical, now deals normal critical damage and not reduce damage from Backstab
LIGHTNING DŹGNIĘCIENaprawiono error, the result of which is that a stab in the Back not kumulował decree of lords of Thunder



Shyvana

The passive ability can now be aggregated on Howling Abyss and Twisted treeline.
After upgrading the skills of the jet in the latest patch we give Shyvanie the possibility of accumulation of Rage Daughter of Dragons on maps where there are no dragons of the elements.

Passive — Rage of the Dragons Daughter

HOWL ABYSSShyvana gaining 5 points. armor and magic resistance for each tower, which will destroy her team
TWISTED TREELINEShyvana deals 10% more damage Vilemawowi and gets 5 points. armor and magic resistance for each Vilemawa he killed her team



Twitch

Reduced damage skills reactive. Increased manacost V.
As well as other hiperprowadzących, natural enemies Twitcha are shooters oppressive in the alley (Lucian, Draven, MF). Through przedsezonową to change the permanent armor penetration at the destruction, they lost a lot of strength in the early game. Combined with the strengthening that he received the Tweet, thanks to a new hiding, a Rat Plague, quickly rose to the top of the food chain prospect. We told him a little power early game, so that opponents could hold him scale to late game.

Passive — Deadly Poison

INJURIES are INEVITABLE FOR EVERY ŁADUNEK2/3/4/5/6 item. ⇒ 1/2/3/4/5 units.

In — a Barrel of Poison

KOSZT50 item. many ⇒ 70, para. mana



Varus

The passive ability now scales with extra attack speed, and the time of its operation is the same regardless of how it was activated.
When called varus pull succeeded in the past, it was due to the acquisition of attack damage and armor penetration instead of the typical shooter a critical strike. We want to maintain that belonged to varus as a magician as a regular arrow, so we strengthen the scale of his basic attacks due to the ability of a jet in a late stage of the game.

Jet — the Personification of Revenge

NOWOŚĆSKALOWANIE FROM ADDITIONAL ATTACK SPEED+50% extra attack speed when killing the hero or the presence (half in the case of creatures / monsters)
TIME DZIAŁANIA6 sec. in the case of heroes, 3 seconds. in the case of creatures / monsters ⇒ 5 sec. in both cases



Vayne

Damage reduction of Q at higher levels.
When was the last time we allow the laning vine, we have strengthened the scale Aerobatics to keep the little characters gnębiące in the alley. The result of this change: to allow the laning vine (hiperprowadząca) is now gaining a powerful growth forces in the middle stage of the game, when max will develop Akrobację and buy the Infinity Blade, and the Scythe Statikka. Due to its unrivalled strength in duels one on one in the middle stages of the game, not to allow the laning vine no need to wait for the scale to become a serious threat. We return to the previous strengthening of Aerobatics, so she came back to be effective in late game.

Q — Akrobacja

ADDITIONAL OBRAŻENIA0,3/0,4/0,5/0,6/0,7 item. total damage from the attack ⇒ 0,3/0,35/0,4/0,45/0,5 item. total damage from the attack



Items

Crystal Stick Of Riley

The spell affects one target on the field and not cause the already stronger deceleration. The cost and stats reduced.
Riley became an important subject for bullies with the power umiejętnościmagów commercial killers with the power of the abilities of each mage. There is nothing wrong with popular items, but if the item increases survivability and provides użytkowość, significantly reduces the heterogeneity of the class, making the characters very similar to each other. We want that in Places it is bought because of the slowing effect, not because it's a crutch with the class statistics. This means reducing ofiarowanego health and strength skills would be less tempting for mages subject, but we also want to make the slowdown was less effective for characters who will not be able to use it continuously. We know that this change affects some heroes more than others, but we prefer that these characters relied less on the Ground than they circle around the problems associated with the object itself.
PRZEPISAbsurdalnie a Big Stick " + Firming Book + Belt of Giant + 515 PCs gold ⇒ Staff of Destruction + Firming Book + Ruby Crystal + 915 PCs gold
GENERAL KOSZT3200 PCs gold ⇒ 2600 PCs gold
ZDROWIE400 item. ⇒ 300 units.
POWER UMIEJĘTNOŚCI100 item. ⇒ 75, para.
SPOWOLNIENIE20% for 1 seconds. in all cases



Enchanted Mask

Cheaper.
Torment Liandry’ego works great with the Crystal Stick, and Riley, and many buyers it is focused on the power provided by these two subjects. In combination with changes in Places, I wasn't worried so much that the combination RyLiandry will abuse the people for whom intended. Due to the fact that those who must use it, can quickly achieve the power increase.
PRZEPISWzmacniająca Book + Ruby Crystal + 765 gold pieces ⇒Firming Book + Ruby Crystal + 665 gold pieces.
GENERAL KOSZT1600 PCs gold ⇒ 1,500 pieces of gold

Torment Lindary’ego

GENERAL KOSZT3200 PCs gold ⇒ 3100 gold pieces.




Summoner’s Rift

Living Jungle

Plants generally behave like totems — with a few exceptions celowymi.
Despite the fact that the activation of the plants used animations of the basic attacks, the plants should start interaction struggle. In other words, it should work the same way as when attacking totems: action tactical, which passes through the primary attack. Two exceptions: ganianie axe Dravena whether the poppy shield after activation of the Explosive Cones is incredibly annoying, so we change this interaction.
PLANTS are NOT passive LUDŹMIUmiejętności heroes who get excited when major attacks (such as the Ability of a Jet — In the Head Caitlin, the Ability of Reactive — Blade of Shadows Nocturne’a) is not consumed when attacking plants (as in the case of towers and totems)
DRAAAAAVENQ â € ” Rotating Axe Dravena not reflected from plants. Instead, the duration of stays fresh (as well as when attacking towers)
NOT THIS SPOSÓBUmiejętność Jet — the Iron Ambassador poppy is now being returned to her after the attack on the plants (as well as killing units)



Red and blue gain

Increased operating time. Removed a scratch when hitting the red gain and the scaling power of the skills of the blue gain.
When you update mid-season skompresowaliśmy L. red and blue gain was stronger and lasted less, in the hope that they will become more worthy goals. However, this has led to fights with their participation have become more aggressive — gain increase the damage of the owners more than they should... We are revoking these changes to strengthen further was useful, but not overwhelming.

Red strengthen

TIME DZIAŁANIA120 sec. when you first gain 90 seconds. each kolejnym⇒ 120 sec. every gain
USUNIĘTODRAŚNIĘCIE WHEN TRAFIENIUPodstawowe attacks do not cause already scratches damage the red gain at impact (but still overlap and refresh effect)

Blue strengthening

TIME DZIAŁANIA120 sec. when you first gain 90 seconds. each kolejnym⇒ 120 sec. every gain
USUNIĘTOMOC UMIEJĘTNOŚCINie already gives +15% skill power



Red Krzewogrzbiet

Red Krzewogrzbiet has less magic resistance.
Red Krzewogrzbiet too dangerous for dżunglerów put on magic damage. Despite the fact that we want both camps differed from each other, we don't want zużywano more health and mana to clear one of them.
MAJOR RESISTANCE AT MAGIĘ26 item. ⇒ 20 points.



Painted gazebos

Ancient painted gazebos give less experience at the first murder.
After dżunglerach, expected action when they reach 3rd level., and fighting in the alley are enclosed in these actions. Some dżunglerzy can get around it, due to how they work, but painted gazebo gave enough experience to every dżungler was able to reach level 3. in the second camp. Reduce experience gain rate for murder in the first Skalniaków to make more sense when dżunglerzy can and when you can't gankować 3. level.
DOŚWIADCZENIEPradawny, Skalnek now gives 125 points. ⇒ 62.5 points. the experience of the first murder



Specialization

Courage Of Colossus

Long cooldown at early levels. Reduced strength shield for each enemy nearby.
Courage of Colossus is doing what it should do: he helps the heroes who are thrown into the thick of battle, and used for crowd control, so they can survive. Unfortunately, works too well. Moreover, despite the fact that must have some value, in the alley, it is difficult to have a good exchange of blows, against a strong shield in each group of creatures.
TIME ODNOWIENIA30 sec. ⇒ 45-30 seconds. (levels 1-18)
SHIELD WITH NEARBY PRZECIWNIKÓW7% ⇒ 5% (max 25%)



The Excitement Of The Struggle

The charges last longer. Less essential goods.
We like the style of Passion: the more you attack, the stronger you become. Some of our pre-launch changes have resulted in the achievement of this was a bit too hard: accumulate takes too much time, and the storage of goods is too difficult. We returned a few changes to restore appropriate action Excitement.
DURATION ŁADUNKÓW4 sec. ⇒ 6 sec.
The MAXIMUM NUMBER ŁADUNKÓW10 ⇒ 8
ATTACK DAMAGE FOR EVERY ŁADUNEK1-6 (levels 1-18) ⇒ 1-8 (levels 1-18)
Most DAMAGE FROM ATAKU10-60 u ⇒ 8-64 item.



Spectator mode

Gain dragons of the elements and purpose of a rotating game modes now tracked in observer Mode.
We worked a bit on the interface in the observer Mode so that we can change that the observer pursues as a goal. In the rotational modes of the game you saw the same information at the top of the screen that players. It also means that the observers finally dogonili środkowosezonowe change of dragons!
The OBSERVATION of REINFORCEMENT SMOKÓWWzmocnienia dragons of the elements of each command are now tracked in observer Mode
The OBSERVATION of the KING THEN for the games of Poro King, loads to call the Poro King is now tracked in observer Mode
MONITORING of the SIEGE NEXUSAW for matches of the siege of Nexus, destroyed buildings (attack) and loads to charge the Destroyer (defense) is now tracked in observer Mode




Client update League

In this patch we have introduced significant improvements in performance and stability. Still doing performance optimizations, all worked well, while working on adding the missing functionality of the client.

If you have any questions about the ongoing open beta client updates, check the FAQ open beta.

If you have technical problems or they have bugs that are preventing a comfortable gameplay, remember that you still have access to the classic client. Simply click ‾Uruchom classic klienta” front. Solving the most common problems you will find in the Known issues section on our support site.

New features

The following is a list of the major updates that we've added in the client League in this patch.
NOWOŚĆROTACYJNE MODES GRYRotacyjne game modes are now available in the updated customer from the legend of the Poro King. (Known issue: custom games don't support even a rotating game modes.)
NOWOŚĆOBSERWUJ ZNAJOMYCHGracze again can observe your friends ' games by clicking them, right-click on the friends list and choose ‾Obserwuj grę”.
NOWOŚĆUSTAWIENIA GAME KLIENCIEGracze can now change the shortcut keys in the updated client, without launching the game
NOWOŚĆTOSTERY WŁĄCZONEDodano switch ‾Trybu low wymagań” in the settings which allows players to disable some animations and if there are performance issues. Currently, this applies mostly to minor aspects related to the choice of heroes, but rozbudujemy Mode Toaster in upcoming updates to included more elements.
NOWOŚĆPOWIADOMIENIA ABOUT PREZENTACHGracze will now see a notification when they receive a gift.
If you are announced for the open beta, we inform you that we are a big bunch of files (~500 MB) some time after the patch. This content (and others like her, released in future updates) would share the updated client into smaller parts, reducing the size of the files to download, when the time comes to get rid of classic client. If you said it in open beta, it is you these files, so you don't need to worry.

More important fixes

  • To improve sound effects and interface elements that all client to work faster.
  • - We have increased the speed selection of characters and the errors associated with the grid interface heroes.
  • We have introduced graphical changes and effects on the choice of the characters to important decisions more visible.
  • We have perfected responsibly and stability are important transitions, such as transition from clicking on the Play button in the waiting room, readiness and download a choice of heroes.
  • Some problems occurred when starting, because the desktop icon is not conducted to the right place. Now it was fixed.
  • Fixed a bug that sometimes prevented players a choice of pages with runes during hero select.
  • Win different challenges that did not allow players to check the readiness and the choice of heroes.
  • Fixed a bug that sometimes prevented players to see animations of the ban, and hear the questions of other players.


We give out Summoner icons with alpha to all the testers who participated in alfie before the open beta tests last month.


Status update queue

What does this update?

Turn On Solo/Duo

Rating flexible


Fixed bugs

  • Pusklęta Malzahara right now take damage from some types of damage that have not worked well.
  • In — Minirakiety Hextech Heimerdingera except the first now deal reduced damage to the Poro King (now regarded as a monster, not the creature).
  • The fourth blow — Aggressive Tendencies Kleda now correctly applies the effects when hit even if the damage will kill the unit.
  • Launch yourself or ally into the air with Explosive Cones are not considered as the effect of moving the enemy to the thing health R — the Last Breath of the enemy Yasuo. In other words, the Last Breath you will pass.
  • Again fixed an issue where R — Secret Ritual Xeratha asked no damage to Baron Nashorowi when it was imposed due to the large distances.
  • When E — Fire Brand will spread to nearby enemies due to collision with a target, standing in Fire, rozprzestrzenione damage is not considered spell affects one target.
  • Description Cleanse now says that it does not remove the effects przygwożdżenia.
  • Przemieszczono animated portrait Lux Teacher of the Elements of life, in the updated client.
  • Screen frame download Lux the Master of Elements no longer przesłaniana through the rating framework.
  • Improvements for the mode of color blindness on the dial â € ” Prismatic Barriers the Olympic Suite of the Elements in the forms of fire and magma.
  • Corrected some errors in the menu of the transformation of Lux the Master of the Elements.
  • Fixed the slot in the collar fiery form Lux the Master of the Elements.
  • Properly synchronized the sound to the disappearance of the Totem Elements, the Teacher-effect graphics.
  • Singing (?) Snow bard during the animation of the dance too late.
  • Correctly synchronized sound animation idle Basin Ziggsa when shakes on the balloon with water and hits them in the head.
  • In — a Deadly Bloom Jhina isn't Q sound – a Blazing Blast Jayce’and with care when both characters are in the same game.
  • Fixed a bug where towers are constantly playing, sound and animation, define goals, when he could not attack targets that are in range (e.g. after a shutdown via an Ohmic Destroyer; the target becomes invulnerable when there are no other targets).
  • Restored the missing audio from the Dark Kindred Fire, when a Sheep knocks the bow up.
  • In â € ” smokescreen Basin graves is now properly plays a sound atomizer for opponents.
  • Fixed a bug in spectator Mode preventing display of the indicator of the explosion, Mantra Q — Rays of the Soul, Karma Order of the Lotus.




Camille

Camille dominates in his debut more than we expected, in particular, in the lane, where the tormented of the enemy, a little too quickly out of control. We weaken early stage of the game, giving the opponents a little more time on the leveled fight with Steel Shade.

Basic statistics

DAMAGE ATAKU62 ⇒ 60

Q — the Protocol Exactly

REPLACE INEVITABLE INJURIES SECOND UDERZENIA55~100% (at levels from 1 to 16) â * ’ 40~100% (at levels from 1 to 16)



Lux Elements Teacher

FIXED BŁĄDPocisk Q — to Associate the Light does not disappear visually before attempting maximum distance



Azir

Strengthening Azira in this patch was przeważone as a very wounded as a result of changes Riley. Increase the damage of his soldiers in the middle stage of the game to level up, for the loss incurred.

In — Get in line!

DAMAGE OF THE ATTACKING SOLDIERS POS. 1-850~66 points. (no change)
DAMAGE OF THE ATTACKING SOLDIERS POSES. 9-1569/72/75/85/95/110/125 item. ⇒70/80/90/100/110/120/130 item.
DAMAGE OF THE ATTACKING SOLDIERS POS. 16-18140~170 units. (no change)



Ivern

Development of Explosive Seeds in the first place, is still very common. The more we weaken its power at all levels, especially with the development of the game.

E — Explosive Seeds

TARCZA80/120/160/200/240 item. ⇒ 70/100/130/160/190 item.
While WORKING SPOWOLNIENIA3 seconds ⇒ 2 seconds



LeBlanc

As someone who is easy to pretend to the attacks and who has proven itself in battle 1 on 1, LeBlanc clears waves of creatures too well, leaving the opponents field for maneuver. We want her opponents have used more pressure on her.

Q — Broken Field

DAMAGE REFLECTION ASKED STWOROM80% ⇒ 40%

In — Distortion

OBRAŻENIA85/125/165/205/245 item. ⇒ 85/120/155/190/225 item.



Rengar

Rengar too easily beginning to acquire a considerable advantage, so his base damage should be slightly affected.

Q — the Savagery

DAMAGE UDERZENIE40/60/80/100/120 item. ⇒ 35/55/75/95/115 item.

E — Throw Sick

OBRAŻENIA50/100/150/200/250 item. ⇒ 50/95/140/185/230 item.



Shaco

Damage eksplozywne Shaco too high — especially Shaco with force skills. The combination of the zadającej great damage is one thing, but how fast Shaco kills from hiding, not allowing his opponents any reaction.

Q — Scam

SKALOWANIE0,5 points. power skills ⇒ 0.4 points. power skills

E — Poisoned Spit

SCALING FROM the FORCE UMIEJĘTNOŚCI0,9 points. power skills ⇒ 0.75 per item. power skills
SCALING FROM DAMAGE ATAKU0,85 points. damage from ataku⇒ 0.75 per item. more damage from attacks

R — Hallucinations

The EXPLOSION DAMAGE KLONA300/450/600 units. ⇒ 200/300/400 units.



Waist

These changes increase the damage Utkanej Shots, no matter how many pieces you will get (except in rare situations in which the Waist was gaining an absurd amount of power, skills), but, in particular, focused on the first few goals. Due to this damage, the Waist will be stronger, even if not be prepared for the perfect getting 5 shards.

Q — Woven Volley

OBRAŻENIA60/80/100/120/140 item. ⇒ 70/95/120/145/170 item.
SKALOWANIE0,4 points. power skills ⇒ 0.45%. power skills
REDUCTION OBRAŻEŃKolejne fragments (after the first) deal 50% damage ⇒40% damage



Teemo

This is only repair the errors.

E — poison Arrows

REPAIR BŁĘDUNaprawiono error, where the Toxic poison Arrow was counted as getting skills on the needs effects such as the Decree of the Lord of Lightning.



Defeat

Change of the preseason gave dżunglerom too much energy in the early stages of the game. We will closely monitor the initial czyszczeniom the jungle in the near future, but currently we reduce to keep yourself in the jungle, thanks to the Defeat to dżunglerzy are unable to use your benefits before the initial effective pressure on the players from the street.
RECOVERY ZDROWIA100 item. + 10% of maximum health ⇒ 70, para. + 10% of maximum health



The beginning of the season ranking 2017

The rating of the 2017 season begins during the 6.24 patch!


Heroes

Camille

Camille, Steel Shadow, will be available at a later time after the patch 6.24! And at the same time for more information about the latest heroine League you can find here:

  • Stopped links
  • Disclosure heroine
  • The history of the heroine
  • Look at the character




Akali

The passive ability activates on the towers.
When we changed the Twins Techniques, always active effect on two activations, stopped providing them with work on buildings. This greatly weakened the ability of Akali to press, taking into account the fact that her basic attacks against buildings lost a little power zooming skills, without benefiting from the upgraded Twins Methods. We did it to preserve the orientation of Twins Methods to fight the first version of its update that we will have a clear view on the need of balancing (see: building scale in the latest patch). Now when the situation has calmed down a bit, and we had the opportunity to look at all the introduced changes, we have no problems with the recovery by pressing the Twin Techniques.

Passive — Gemini of Technology

NINJA NACISKANIEMogą to be now used against buildings



Azir

Shorter recovery time V. Solar Disks cause more damage and give less gold to enemies.
We haven't talked too much about Azirze, because it became less popular, some half a year ago. Quickly to summarize, Azir has too many advantages and few disadvantages. This leads to the fact that it is extremely difficult to open: because there is no clear weakness, it is hard to stop Azira, when he will receive some advantage.

In this patch we increase the effectiveness of primary Azira, without significantly strengthening its ability to prosecute. Will be able to set and keep three soldiers much faster during combat, and faster soldiers also referred to the wider access Quicksand (whether to avoid or Permutation Shurimy). Also strengthen the little disk of the sun — ‾tymczasowa substitution wieża” this is a good strategic element, which is only Azir, but there was always the feeling that it is not necessary to use it because it quickly turned into gold for the enemy team.

Passive — the Legacy of Shurimy

SCALING DAMAGE FROM ATAKU3 item. for a minute ⇒ 4 points. for a minute
The REWARD FOR the OPPONENT ZNISZCZENIE100 PCs gold ⇒ 50 pieces of gold

In — Get in line!

RECOVERY TIME ŁADUNKU12/11/10/9/8 sec. ⇒ 10/9/8/7/6 seconds.



Fiddlesticks

The increased early damage Reducing recovery time I.
New jungle was not too good for fiddlesticksa, which lost a lot of speed cleaning camps with reinforcements and Skalniakami. Restored him a little efficiency dżunglowania at an early stage of the game, although it's safe to say that the new jungle has led to the fact that to Get better against the Dark Wind.

In — to Reap

DAMAGE per DRAŚNIĘCIA60/90/120/150/180 item. ⇒80/105/130/155/180 item.
WZMOCNIENIO-POPRAWKANaprawiono error, the result of which is that the Reap was not asked last portion of damage

E — the Dark wind

TIME ODNOWIENIA15/14/13/12/11 sec. ⇒ 12/11,5/11/10,5/10 seconds.



Fizz

Improve transparency related to how spudłowane fish attach to opponents, who will not be included.
One of the side effects fermentation Mącenia Water along with moved at a distance is that when Fizz Timothy, lifting range of the fish much more than he was before. Increased size showed some problems from the point of view of how well-known were the mechanics of the lift, so we present a few graphical improvements.

R — Mącenie Water

OSTRZEŻENIESpudłowane fish display now for the opponents of the input range
ENTUZJAZMSpudłowane fish, if now on opponents, instead of teleport
DEAD JIMRyby who can't stick to opponents (the device, after activation of the shield, or magic, or if the target dies) does not display the input indicator and only Bouncing

Fixed bugs

  • Fixed an issue where the recovery time At — Trident was not reset if he killed the hero, which takes a different form after death (for example, Karthus Lee Zion)




Garen

The spin begins to destroy the armor of opponents for four goals.
Garen could not cope due to various reasons, but the main motive was the lack of consistency. Despite the fact that it is designed so that it was prone to tear him away from goal, but compared to other molochami losing too much efficiency, if the enemies stay away. It is almost inevitable, along with the development of the game: Garen does not have (and should have) ways to ignore the attempts to divert it from goal in a coordinated team. However, when he begins to fight with the enemies on the first line, all the threats with his hand disappears, because it can not break through their defense. Given the absence of any other utility (Nasus has Uwiąd and Darius — the Rapture, etc.), Garen often gives the impression of useless.

This change will not magically solve his problems, but will allow him to cope better in the fight against more durable opponents, if he fails to get to the villain and allow your team to use the situation.

E — Judgment

NOWOŚĆNISZCZENIE PANCERZAPancerz enemy heroes, which was a hunter 4 times, will be reduced by 25% for 6 seconds (another blow to 4. they repair duration)



Ivern

More mana cost and less slowing E.
Currently Ivern is one of the most challenging to master heroes. When the players finally managed this game, it turned out that this hugger wolves dżungler quite strong. His middle and late stage of the game is good, but efficiency ganków early game is too high. Explosive Seed is the main source of problems, because the slowdown is too effective at first, but in combination with the exceptional speed of clearing the jungle, it represents too much of a threat for fighting in the alley.

E — Explosive Seeds

KOSZT50 item. many ⇒ 70, para. mana
SPOWOLNIENIE70% at all levels ⇒ 40/45/50/55/60%



Catarina

The damage of the dagger is raised in early / middle stage of the game.
Considering that Katarina focuses on bring damage, it is strange that only one of its main abilities (Jumping Blade) gaining a significant increase in base damage on awansach. Instead, a significant part caused by her damage comes from scaling from the level of the heroine through the new mechanics of the dagger. So in the middle stage of the game, the Sinister Blade falls into stagnation: despite the fact that daggers get damage with levels and maybe are better to use, thanks to the accelerated setting time of the resumption of Training and Do, kat can't urgently damage during a promotion, when the high will develop Bouncing Blades.

During most of the matches, the cat gets to the castle, before it was scaling from ability power move that it is hard to keep up with rivals. A little help filling in the inventory...

Passive — Greed

WHAT is THIS LICZBYSztylety inflict slightly more damage at all levels, scaling faster than earlier, but more slowly later on (the damage at levels 1 and 18 is practically unchanged). The difference in damage - the largest for 10. level (+10 points. damage).
DAMAGE FROM the DAGGER (level 1-6)75/78/83/88/95/103 item. ⇒75/80/87/94/102/111 item.
DAMAGE FROM the DAGGER (LEVEL 7-12)112/122/133/145/159/173 item. ⇒120/131/143/155/168/183 item.
DAMAGE FROM the DAGGER (LEVELS 13-18)189/206/224/243/264/285 item. ⇒198/214/231/248/267/287 item.

Fixed bugs

  • Icon R — Death Lotus Katarina does not illuminate when Katherine is dead and the enemies walk past her dead body.
  • If Katherine grabbed the dagger — Training at the end of time threw E — Do the damage the dagger does not follow her to the destination.
  • If Katarina will use the E — Went on the ally or dagger, damage Do wrong now pass on to a nearby creature or monster in the jungle, if no nearby enemy heroes.




Kog’Maw

More damage when hit. Reduced damage and scaling from ability power I.
COH will have to come back to health after his deprecation of a few patches ago. Playing him as a marksman, becoming more popular thanks to several intermediate wzmocnieniom (for example, the Blade Destroyed the King / Blade of Wrath Guinsoo in the last patch), and play as a mage works too well, after the first wave of changes in 6.21. A few small fixes should make it so that both styles of game pustkowego puppy will be in a good place. If we are talking about a shooter, we will add some power to its destructive ability. If we are talking about a MAG, we did a bit of abilities to clean groups of creatures.

In — Weapons Biomagiczna

DAMAGE TRAFIENIU2/3/4/5/6% max health ⇒3/4/5/6/7% of max health

E â € ” Pulp Emptiness

OBRAŻENIA60/110/160/210/260 item. ⇒ 60/105/150/195/240 item.
SKALOWANIE0,7 points. power skills ⇒ 0.5 percentage points. power skills



LeBlanc

Reduced health regeneration. Damage to Q, but reduced against beings. Damage reduction E.
Given that the preseason changes LeBlanc destroyed the damage a bit more time (as opposed asked directly), it is not surprising that players are looking for new ways to play. After two updates, we can safely conclude that LeBlanc is gone from their deadly roots a little bit more than wanted. Recovered a little strength, its traditional, eksplozywnemu style of play while simultaneously reducing the power some unexpected benefits.

Basic statistics

REGNERACJA ZDROWIA8,5 points. ⇒ 7.4 points.
REGENERATION GROWTH ZDROWIA0,8 points. ⇒ 0.55 points.

Q — Broken Field

OBRAŻENIA55/80/105/130/155 item. 'â ð’ ⇒ 55/90/125/160/195 item.
DAMAGE REFLECTION ASKED STWOROM120% ⇒ 80%
IMPROVEMENT OPISUOpis Struck the Sphere should now correctly displays the damage dealt to the creature
REPAIR BŁĘDUOdbicia Struck Areas not considered to be spell affects one target from the point of view of vampirism spells

E — Essential Circuit

OBRAŻENIA40/65/90/115/140 item. ⇒ 40/60/80/100/120 item.



Master Yi

Strike alpha to follow enemies that Flashed after was noted.
It's a lot of text, saying that if the main purpose of Master Yi Blinks before he back appears, Yi will follow, instead of appearing in the goal Broke out.

As well as a fix which we will not comment.

Passive — a Double Blow

ENOUGH BIĆNaprawiono error, where the Blade of Wrath Guinsoo applied damage Masterowi Yi in the second strike of Double Strike

Q — Strike alpha

NOT UCIEKNIESZCios alpha determines the final position of Master Yi in the time of job damage, not 0.05 sec. before. In other words, Master Yi often lands next to his to see if it would Work at the end of the alpha Strike. (the duration of the alpha Strike without any changes)



Nidalee

+5.12 paragraph. attacks
While last season Nidalee was very effective in the jungle now has problems with cleaning it with sufficient strength to have an impact on the game. We did not forget about the difficulties with wyważaniem Nidalee in 2016, but it is easy to notice that now she has quite a different problem with the balancing, regardless of the current problems associated with the gameplay. A problematic mechanic was removed (basically most reset attacks), so a direct increase of damage from the attack should put her in a better place during further przedsezonowej observation, without much to squeeze the remaining dżunglerów.

Basic statistics

DAMAGE ATAKU47,88 points. ⇒ 53 points.



Rengar

Reduced bonuses Bone Necklaces. The increase in damage dealt from the attack level.
While he has reduced the direct damage new Rengar has become quite attacks Bone Necklaces to behave exactly like old Rengar. We weaken scaling it to have the confidence that it is easier to kill, the characters can react to them attacking the cat, while not tearing his face. When we observed injuries of Bone Necklaces, we have discovered a bug: skalowały of the total, not the damage from the attack. We repair it and rekompensujemy by scaling the base damage from the attack to avoid the double attenuation.

Basic statistics

The INCREASE in DAMAGE FROM ATAKU1,0 points. ⇒ 1.5 points.

Kościany Necklace

BECAME PREMIA1/3/6/10/15 item. attacks ⇒ 1/3/7/13/20 item. attacks
BONUS RATE+2/6/12/20/30% extra damage from attacks ⇒+1/3/7/13/20% extra damage from attacks
REPAIR BŁĘDUNaprawiono bug causing Kościany Necklace given % of total attack damage instead of % damage from the attack



Shaco

Wzmocnienio-fixes a stab in the Back.
Fix a few things contributed to the fact that the stab in the Back not doing what you would expect.

Passive — the stab in the Back

BETTER KRYTYKIJeżeli attack that activates the stab in the Back usually sit critical, now deals normal critical damage and not reduce damage from Backstab
LIGHTNING DŹGNIĘCIENaprawiono error, the result of which is that a stab in the Back not kumulował decree of lords of Thunder



Shyvana

The passive ability can now be aggregated on Howling Abyss and Twisted treeline.
After upgrading the skills of the jet in the latest patch we give Shyvanie the possibility of accumulation of Rage Daughter of Dragons on maps where there are no dragons of the elements.

Passive — Rage of the Dragons Daughter

HOWL ABYSSShyvana gaining 5 points. armor and magic resistance for each tower, which will destroy her team
TWISTED TREELINEShyvana deals 10% more damage Vilemawowi and gets 5 points. armor and magic resistance for each Vilemawa he killed her team



Twitch

Reduced damage skills reactive. Increased manacost V.
As well as other hiperprowadzących, natural enemies Twitcha are shooters oppressive in the alley (Lucian, Draven, MF). Through przedsezonową to change the permanent armor penetration at the destruction, they lost a lot of strength in the early game. Combined with the strengthening that he received the Tweet, thanks to a new hiding, a Rat Plague, quickly rose to the top of the food chain prospect. We told him a little power early game, so that opponents could hold him scale to late game.

Passive — Deadly Poison

INJURIES are INEVITABLE FOR EVERY ŁADUNEK2/3/4/5/6 item. ⇒ 1/2/3/4/5 units.

In — a Barrel of Poison

KOSZT50 item. many ⇒ 70, para. mana



Varus

The passive ability now scales with extra attack speed, and the time of its operation is the same regardless of how it was activated.
When called varus pull succeeded in the past, it was due to the acquisition of attack damage and armor penetration instead of the typical shooter a critical strike. We want to maintain that belonged to varus as a magician as a regular arrow, so we strengthen the scale of his basic attacks due to the ability of a jet in a late stage of the game.

Jet — the Personification of Revenge

NOWOŚĆSKALOWANIE FROM ADDITIONAL ATTACK SPEED+50% extra attack speed when killing the hero or the presence (half in the case of creatures / monsters)
TIME DZIAŁANIA6 sec. in the case of heroes, 3 seconds. in the case of creatures / monsters ⇒ 5 sec. in both cases



Vayne

Damage reduction of Q at higher levels.
When was the last time we allow the laning vine, we have strengthened the scale Aerobatics to keep the little characters gnębiące in the alley. The result of this change: to allow the laning vine (hiperprowadząca) is now gaining a powerful growth forces in the middle stage of the game, when max will develop Akrobację and buy the Infinity Blade, and the Scythe Statikka. Due to its unrivalled strength in duels one on one in the middle stages of the game, not to allow the laning vine no need to wait for the scale to become a serious threat. We return to the previous strengthening of Aerobatics, so she came back to be effective in late game.

Q — Akrobacja

ADDITIONAL OBRAŻENIA0,3/0,4/0,5/0,6/0,7 item. total damage from the attack ⇒ 0,3/0,35/0,4/0,45/0,5 item. total damage from the attack



Items

Crystal Stick Of Riley

The spell affects one target on the field and not cause the already stronger deceleration. The cost and stats reduced.
Riley became an important subject for bullies with the power umiejętnościmagów commercial killers with the power of the abilities of each mage. There is nothing wrong with popular items, but if the item increases survivability and provides użytkowość, significantly reduces the heterogeneity of the class, making the characters very similar to each other. We want that in Places it is bought because of the slowing effect, not because it's a crutch with the class statistics. This means reducing ofiarowanego health and strength skills would be less tempting for mages subject, but we also want to make the slowdown was less effective for characters who will not be able to use it continuously. We know that this change affects some heroes more than others, but we prefer that these characters relied less on the Ground than they circle around the problems associated with the object itself.
PRZEPISAbsurdalnie a Big Stick " + Firming Book + Belt of Giant + 515 PCs gold ⇒ Staff of Destruction + Firming Book + Ruby Crystal + 915 PCs gold
GENERAL KOSZT3200 PCs gold ⇒ 2600 PCs gold
ZDROWIE400 item. ⇒ 300 units.
POWER UMIEJĘTNOŚCI100 item. ⇒ 75, para.
SPOWOLNIENIE20% for 1 seconds. in all cases



Enchanted Mask

Cheaper.
Torment Liandry’ego works great with the Crystal Stick, and Riley, and many buyers it is focused on the power provided by these two subjects. In combination with changes in Places, I wasn't worried so much that the combination RyLiandry will abuse the people for whom intended. Due to the fact that those who must use it, can quickly achieve the power increase.
PRZEPISWzmacniająca Book + Ruby Crystal + 765 gold pieces ⇒Firming Book + Ruby Crystal + 665 gold pieces.
GENERAL KOSZT1600 PCs gold ⇒ 1,500 pieces of gold

Torment Lindary’ego

GENERAL KOSZT3200 PCs gold ⇒ 3100 gold pieces.




Summoner’s Rift

Living Jungle

Plants generally behave like totems — with a few exceptions celowymi.
Despite the fact that the activation of the plants used animations of the basic attacks, the plants should start interaction struggle. In other words, it should work the same way as when attacking totems: action tactical, which passes through the primary attack. Two exceptions: ganianie axe Dravena whether the poppy shield after activation of the Explosive Cones is incredibly annoying, so we change this interaction.
PLANTS are NOT passive LUDŹMIUmiejętności heroes who get excited when major attacks (such as the Ability of a Jet — In the Head Caitlin, the Ability of Reactive — Blade of Shadows Nocturne’a) is not consumed when attacking plants (as in the case of towers and totems)
DRAAAAAVENQ â € ” Rotating Axe Dravena not reflected from plants. Instead, the duration of stays fresh (as well as when attacking towers)
NOT THIS SPOSÓBUmiejętność Jet — the Iron Ambassador poppy is now being returned to her after the attack on the plants (as well as killing units)



Red and blue gain

Increased operating time. Removed a scratch when hitting the red gain and the scaling power of the skills of the blue gain.
When you update mid-season skompresowaliśmy L. red and blue gain was stronger and lasted less, in the hope that they will become more worthy goals. However, this has led to fights with their participation have become more aggressive — gain increase the damage of the owners more than they should... We are revoking these changes to strengthen further was useful, but not overwhelming.

Red strengthen

TIME DZIAŁANIA120 sec. when you first gain 90 seconds. each kolejnym⇒ 120 sec. every gain
USUNIĘTODRAŚNIĘCIE WHEN TRAFIENIUPodstawowe attacks do not cause already scratches damage the red gain at impact (but still overlap and refresh effect)

Blue strengthening

TIME DZIAŁANIA120 sec. when you first gain 90 seconds. each kolejnym⇒ 120 sec. every gain
USUNIĘTOMOC UMIEJĘTNOŚCINie already gives +15% skill power



Red Krzewogrzbiet

Red Krzewogrzbiet has less magic resistance.
Red Krzewogrzbiet too dangerous for dżunglerów put on magic damage. Despite the fact that we want both camps differed from each other, we don't want zużywano more health and mana to clear one of them.
MAJOR RESISTANCE AT MAGIĘ26 item. ⇒ 20 points.



Painted gazebos

Ancient painted gazebos give less experience at the first murder.
After dżunglerach, expected action when they reach 3rd level., and fighting in the alley are enclosed in these actions. Some dżunglerzy can get around it, due to how they work, but painted gazebo gave enough experience to every dżungler was able to reach level 3. in the second camp. Reduce experience gain rate for murder in the first Skalniaków to make more sense when dżunglerzy can and when you can't gankować 3. level.
DOŚWIADCZENIEPradawny, Skalnek now gives 125 points. ⇒ 62.5 points. the experience of the first murder



Specialization

Courage Of Colossus

Long cooldown at early levels. Reduced strength shield for each enemy nearby.
Courage of Colossus is doing what it should do: he helps the heroes who are thrown into the thick of battle, and used for crowd control, so they can survive. Unfortunately, works too well. Moreover, despite the fact that must have some value, in the alley, it is difficult to have a good exchange of blows, against a strong shield in each group of creatures.
TIME ODNOWIENIA30 sec. ⇒ 45-30 seconds. (levels 1-18)
SHIELD WITH NEARBY PRZECIWNIKÓW7% ⇒ 5% (max 25%)



The Excitement Of The Struggle

The charges last longer. Less essential goods.
We like the style of Passion: the more you attack, the stronger you become. Some of our pre-launch changes have resulted in the achievement of this was a bit too hard: accumulate takes too much time, and the storage of goods is too difficult. We returned a few changes to restore appropriate action Excitement.
DURATION ŁADUNKÓW4 sec. ⇒ 6 sec.
The MAXIMUM NUMBER ŁADUNKÓW10 ⇒ 8
ATTACK DAMAGE FOR EVERY ŁADUNEK1-6 (levels 1-18) ⇒ 1-8 (levels 1-18)
Most DAMAGE FROM ATAKU10-60 u ⇒ 8-64 item.



Spectator mode

Gain dragons of the elements and purpose of a rotating game modes now tracked in observer Mode.
We worked a bit on the interface in the observer Mode so that we can change that the observer pursues as a goal. In the rotational modes of the game you saw the same information at the top of the screen that players. It also means that the observers finally dogonili środkowosezonowe change of dragons!
The OBSERVATION of REINFORCEMENT SMOKÓWWzmocnienia dragons of the elements of each command are now tracked in observer Mode
The OBSERVATION of the KING THEN for the games of Poro King, loads to call the Poro King is now tracked in observer Mode
MONITORING of the SIEGE NEXUSAW for matches of the siege of Nexus, destroyed buildings (attack) and loads to charge the Destroyer (defense) is now tracked in observer Mode




Client update League

In this patch we have introduced significant improvements in performance and stability. Still doing performance optimizations, all worked well, while working on adding the missing functionality of the client.

If you have any questions about the ongoing open beta client updates, check the FAQ open beta.

If you have technical problems or they have bugs that are preventing a comfortable gameplay, remember that you still have access to the classic client. Simply click ‾Uruchom classic klienta” front. Solving the most common problems you will find in the Known issues section on our support site.

New features

The following is a list of the major updates that we've added in the client League in this patch.
NOWOŚĆROTACYJNE MODES GRYRotacyjne game modes are now available in the updated customer from the legend of the Poro King. (Known issue: custom games don't support even a rotating game modes.)
NOWOŚĆOBSERWUJ ZNAJOMYCHGracze again can observe your friends ' games by clicking them, right-click on the friends list and choose ‾Obserwuj grę”.
NOWOŚĆUSTAWIENIA GAME KLIENCIEGracze can now change the shortcut keys in the updated client, without launching the game
NOWOŚĆTOSTERY WŁĄCZONEDodano switch ‾Trybu low wymagań” in the settings which allows players to disable some animations and if there are performance issues. Currently, this applies mostly to minor aspects related to the choice of heroes, but rozbudujemy Mode Toaster in upcoming updates to included more elements.
NOWOŚĆPOWIADOMIENIA ABOUT PREZENTACHGracze will now see a notification when they receive a gift.
If you are announced for the open beta, we inform you that we are a big bunch of files (~500 MB) some time after the patch. This content (and others like her, released in future updates) would share the updated client into smaller parts, reducing the size of the files to download, when the time comes to get rid of classic client. If you said it in open beta, it is you these files, so you don't need to worry.

More important fixes

  • To improve sound effects and interface elements that all client to work faster.
  • - We have increased the speed selection of characters and the errors associated with the grid interface heroes.
  • We have introduced graphical changes and effects on the choice of the characters to important decisions more visible.
  • We have perfected responsibly and stability are important transitions, such as transition from clicking on the Play button in the waiting room, readiness and download a choice of heroes.
  • Some problems occurred when starting, because the desktop icon is not conducted to the right place. Now it was fixed.
  • Fixed a bug that sometimes prevented players a choice of pages with runes during hero select.
  • Win different challenges that did not allow players to check the readiness and the choice of heroes.
  • Fixed a bug that sometimes prevented players to see animations of the ban, and hear the questions of other players.


We give out Summoner icons with alpha to all the testers who participated in alfie before the open beta tests last month.


Status update queue

What does this update?

Turn On Solo/Duo

Rating flexible


Fixed bugs

  • Pusklęta Malzahara right now take damage from some types of damage that have not worked well.
  • In — Minirakiety Hextech Heimerdingera except the first now deal reduced damage to the Poro King (now regarded as a monster, not the creature).
  • The fourth blow — Aggressive Tendencies Kleda now correctly applies the effects when hit even if the damage will kill the unit.
  • Launch yourself or ally into the air with Explosive Cones are not considered as the effect of moving the enemy to the thing health R — the Last Breath of the enemy Yasuo. In other words, the Last Breath you will pass.
  • Again fixed an issue where R — Secret Ritual Xeratha asked no damage to Baron Nashorowi when it was imposed due to the large distances.
  • When E — Fire Brand will spread to nearby enemies due to collision with a target, standing in Fire, rozprzestrzenione damage is not considered spell affects one target.
  • Description Cleanse now says that it does not remove the effects przygwożdżenia.
  • Przemieszczono animated portrait Lux Teacher of the Elements of life, in the updated client.
  • Screen frame download Lux the Master of Elements no longer przesłaniana through the rating framework.
  • Improvements for the mode of color blindness on the dial â € ” Prismatic Barriers the Olympic Suite of the Elements in the forms of fire and magma.
  • Corrected some errors in the menu of the transformation of Lux the Master of the Elements.
  • Fixed the slot in the collar fiery form Lux the Master of the Elements.
  • Properly synchronized the sound to the disappearance of the Totem Elements, the Teacher-effect graphics.
  • Singing (?) Snow bard during the animation of the dance too late.
  • Correctly synchronized sound animation idle Basin Ziggsa when shakes on the balloon with water and hits them in the head.
  • In — a Deadly Bloom Jhina isn't Q sound – a Blazing Blast Jayce’and with care when both characters are in the same game.
  • Fixed a bug where towers are constantly playing, sound and animation, define goals, when he could not attack targets that are in range (e.g. after a shutdown via an Ohmic Destroyer; the target becomes invulnerable when there are no other targets).
  • Restored the missing audio from the Dark Kindred Fire, when a Sheep knocks the bow up.
  • In â € ” smokescreen Basin graves is now properly plays a sound atomizer for opponents.
  • Fixed a bug in spectator Mode preventing display of the indicator of the explosion, Mantra Q — Rays of the Soul, Karma Order of the Lotus.
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Overwatch in the near future will cover the winter, and the Christmas madness. For any of the signs in the sky, the earth and social networks, previously announced by Blizzard hotel you can use the event will start on December 13.

Overwatch waiting for you Christmas is already turning to next Tuesday, but the game creators are invited to a joint appeal of one of the most important holidays of the year already, via Twitter. And promised gifts, of course.
Holiday party Overwatch is likely to recall similar cases that have already been involving the community of fans, that is the celebration of the Olympic and related Halloween.
You can count on new skins, emoticons, and even this type of cosmetics as well as in those cases. It is not known that Blizzard monitors the appropriate Christmas decorations, just as we have as yet no idea which characters will get the Christmas skins. It turns out only next week, December 13, when you start overwatchowe Holidays.
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The developers of Counter-Strike: Global Offensive introduced into the game technology HRTF, that is, head-related transfer function. This algorithm must do, we will more clearly hear which side is the source of a particular sound.

The creators of Counter-Strike yesterday during the updates added to the game new technology responsible for improved surround sound. The default audio settings is now "headphones with HRTF support". We can change this, but if we do not, and in fact we have the equipment, we will be in the game to better hear where the source of the sound.
Of course, you don't need to explain to the players with experience that sometimes strzelankach the ability to find the enemy on the hearing provides a significant advantage.

The last update introduced changes to the lobby system in the network. Now we will be able to see lobby, public groups steamowych that we can join
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The creators of online game World of Tanks the latest in the documentary talk about the tank Stridsvagn 103, one of the most unusual machines in the history of armored.

Stridsvagn 103 is the main tank, devoid of towers. Instead the S-Tank (sometimes called a car) had the hydraulic suspension that allowed him to aim vertically.

This decision led to the fact that the Swedish tank was only 2.14 meters in height at the highest point and the roof at a height less than two meters.
For comparison, the M1A1 Abrams is of 2.44 meters in height, and the Israeli "Merkava" of 2.66 feet.
I should add that in World of Tanks will soon be a new tree cars, so we will be able to play a variety of Swedish tanks, including Stridsvagn 103.
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Blizzard opens a new branch of his company, which will be responsible for the publication of that paper. In the future we can look forward to new books and manga based on the worlds of Blizzard games, but so far the new initiative aims to produce classical items and... coloring pages for adults.

Blizzard Publishing will not be a dedication of the license for the books and manga related Warcraftem, Starcraft and Diablo, as it was until now. Now the company itself will provide such things... as well as various albums with illustrations, and even coloring.



The first of these the last is already in the plans and will contain more than 80 jokes from the world of world of Warcraft that it will be possible to paint it. Blizzard is touting this album as coloring for adults, which sounds somewhat strange, considering that the company consistently applies in their games cartoony, childish signature style, and she has never had anything to do with something that is actually for adults.
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The Elder Scrolls: Legends, a card game related to the universe known from such games as Oblivion and Skyrim, is still in the beta stage. But the developers are considering it already as a full product, and this week will give the first paid expansion pack with new maps.


The Elder Scrolls: Legends yet this week we about a whole new set of cards from the so-called Madhouse Collection, which can be bought for cash or hardworking uciułaną virtual currency, zarabianą in the game. In the case of additions, The Elder Scrolls: Legends expect a special celebration in honor of the rpg elements to a new level, daedrycznego Prince of madness, well known to all fans of other games of The Elder Scrolls universe.


The main attraction of these celebrations will be the new, temporary and valid only between 14 and 19 December tournament mode, Chaos arena. In principle, it is very similar to a classic scene, but is strange modifiers and unexpected changes in rules that will be imposed for each game in accordance with the whim of the God of madness.
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